LIGHT
4Mathmech Circular
Archetype:
Mathmech
ATK:
1500
DEF:
1500
View:
7915
You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.
Mathmech Circular — Power Evaluation
Final Score: 66 ± 6 · Confidence: Medium
- Intrinsic: 64 · Deck: 66.7 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
Mathmech Circular is a hand Special Summon that converts a Mathmech monster from the Deck into a live board, and its second effect adds a Mathmech Spell/Trap on each Mathmech summon, so it reliably turns a Mathmech hand into a multi-card line. The combo pack supports this: it appears in 3 of 3 recorded boards with an average power index of 89, and the example boards end with 1-2 boss monsters and +2 to +4 net card advantage. The card has no opponent interaction and no material evidence, and its effects are gated to the Mathmech archetype, so its 1500 ATK / 1500 DEF and Level 4 body earned nothing on their own. Its inclusion in all 400 sampled decks confirms accessibility, not strength (guardrail 3).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 82 | Hand Special Summon with a Mathmech-in-Deck cost; it runs in 400 of 400 sampled decks and is paired with Ash Blossom in 98.8% of them (observed). |
| Combo & Conversion | 80 | Appears in 3 of 3 recorded combos with average power index 89 and boards of 1-2 boss monsters (observed); the combo role tags are empty, so the starter role is not confirmed by data (inferred from text). |
| Resource Economy | 60 | Sending a Mathmech from Deck to GY is a self-cost, but the add-Spell/Trap trigger gives a +1 card on each Mathmech summon; example boards show net advantage +2 to +4 (inferred from text, observed in boards). |
| Effect & Interaction | 10 | No negation, removal, or hand trap effect in the text (verified). |
| Material Utility | 40 | Level 4 LIGHT Cyberse body is usable as material in principle, but there are zero as_material appearances and no material evidence in the pack (inferred). |
| Resilience & Flexibility | 50 | Hand activation is multi-zone and each effect is once per turn, but the on-field add trigger is exposed to removal or negation of the card (inferred from text). |
| Deck-Building Efficiency | 82 | Single-archetype, no garnet or lock restriction, typical copies 1 in the Mathmech home and 3 in Code Talker (observed via usage_statistics). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 64, Deck ≈ 66.7, Meta = provisional. Modifiers: Limited-to-1 (TCG) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks and combos present; meta unknown)
Strengths
- Hand Special Summon starter present in all 400 sampled decks
- Combo boards it appears in average power index 89 with 1-2 boss monsters and +2 to +4 net card advantage
- Second effect adds a Mathmech Spell/Trap on each Mathmech summon, giving repeatable card advantage
- Pairs with Ash Blossom & Joyous Spring (98.8% co-occurrence) and Mathmech Sigma (90.8%)
Weaknesses
- Requires a Mathmech monster in the Deck as a cost
- Effects are gated to Mathmech; little value outside the archetype
- No opponent interaction of its own
- No material evidence: zero as_material appearances
- On-field add trigger is exposed to removal or negation
Counters / choke points
- No counter data in the evidence pack; interaction risk is inferred from the on-field trigger only
Best use
Starter / Combo enabler (secondary Searcher). Decks: Mathmech. Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon with a Mathmech-in-Deck cost, and the on-field add trigger, from card text; Each effect is once per turn, with a Damage Step exception, from card text; legal_copies lists tcg 1
- Observed: Runs in 400 of 400 sampled decks; average 1.47 copies per deck; Appears in 3 of 3 recorded combos with average power index 89; Example boards show 1-2 boss monsters and net card advantage +2 to +4; Co-occurs with Ash Blossom & Joyous Spring in 98.8% of decks; Usage statistics: typical copies 1 in Mathmech (675), 3 in Code Talker (129)
- Inferred: Starter role: the example combo is named a 1-card combo, but role tags are empty and as_starter is 0; Material utility is generic Level 4 body value, not tested by data; On-field add trigger is exposed to removal or negation
- Data gaps: combos_evidence role_in_combo arrays are empty, and as_starter, as_material and as_payoff are all 0, which conflicts with the 1-Card-Combo label No rulings or counter-card data in the pack Only 3 recorded combos, so combo evidence is thin No as_material appearances, so material utility is unverified Guides mention the card only as a co-card in section lists, with no written role description






